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As a follow-up, it seems there is a way to select the account you wish to tweet though, however when viewing the TWTweetComposeViewController in...
How does the plugin handle multiple accounts registered with tweet sheet? Is there a way we can let the user choose the account to send the tweet...
Does anyone know if there's a delegate that fires when a UIBistateInteractivePanel is shown/dismissed? I've been looking around the docs and code...
Second on seeing this error, seems to be related to polling the Input.mousePosition. See it when locking my computer while unity is running, or...
Looking at this further, seems LoadAllAssetsAtPath() only works when I directly reference a single asset. Trying to use this to load and return...
I'm seeing the same issue, even running AssetDatabase.LoadAllAssetsAtPath("Assets") is returning 0 assets
You're recreating the sk.sounds array every OnInspectorGUI update, which is wiping out any previously saved object references.
Here's a quick and ugly sample I whipped up that seems to work well with a semi-complex object hierarchy saved into a ScriptableObject. Hopefully...
I haven't worked with ScriptableObject much, I'm about to start doing work with them today. That said, there is 2-3 things that may be biting...
By and large, I believe most mobile devices only support 1 resolution...their native resolution. You can access those through Screen.width and...
That's very possible, you just need to use the same product/secret keys when starting up openfeint. We do the same thing for Ninja Hamster Rescue...
If you're still having that problem, my guess is the FlurryAgent.jar isn't being imported properly. I can't point to any posts, but I seem to...
Ahh that explains it, I am using OpenFeint. Guess I'll muck around and see if I can unbreak this
Did you ever get a reply to this? I've run into a similar issue and it's driving me nuts
Did you guys get Unity pointed at the Android SDK folder? Directions are http://unity3d.com/support/documentation/Manual/android-sdksetup.html
You'll need to use the Input.GetTouch method and poll for input changes. Check if the Touch phase goes to TouchPhase.Ended (not sure if you need...
ddms in the AndroidSDK does have a screen capture ability. However when I used it with my Nexus One, the screen images it generated had a lot of...
I'm using OpenFeint, which I will admit was a pain to integrated at times. I decided on OF because I planned to release on Android, so a system...
Offhand, you're not setting load2 back to false, so every update your calling 'Load()' again. Edit Also, for the sake of saying it, you should...
I encountered some problems when I was trying to recompile the OpenFeintFacade.jar when using the OpenFeint Unity Android Plugin 2.15. The...