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Hi. Don't you know about this tutorials? http://www.ex-dev.com/ex2d/wiki/doku.php I hope this one would be helpful for you...
Hi! Can you imagine how much it costs for you game? I allways split an object to get a few BoxColliders instead of MeshCollider. Regards.
Hi! You cannot do this in that way. Cause it's a MonoBehaviour based Class - it can be used only when attached to GameObject. You should do a few...
Thanks! I found out it by myself. It's so easy to work with. I really love it. Thanks a lot for this asset. It's brilliance.
Hi jwu. Is it possible to build atlas with custom font at runtime. I have (...ooh) VERY VERY multilanguage project at the time. So it would be...
Hi jwu, Got an error using Collision Type = Mesh (unity 3.5, ex2D 1.2.4) Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one...
I suppose this game object's hierachy is much more easy: GUIBarContainer - with exViewporPosition + GUIBar - without exViewporPosition. You...
Hi. You may check your calculations by using Editor mode. If you have only one resolution you may adjust camera position, bg position and ortosize...
Good day! If Im not wrong you mean that I can construct a 'tiled mesh' using ex2D? Can you provide more if you dont mind.
Hi. I have had the same problem. I solved this by using exViewPortPosition. And dont forget to choose correct camera in your exSprite inspector.
Thanks for trick. Using this I have more likely picture (i mean 'point' filtering). And I solved my issue - just reimport all textures and rebuild...
Hi, geno! I checked your suggestion, but every texture uses 'bilinear' filter. I caught that if my camera is frozen its ok, but my camera should...
Good day for everyone. First, i should thanks for ex2D. Its really nice and i guess it will be only better further. So i havent work with this...