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Indeed i am going to re-edit the OP, but yes it is a single player game. With an RTS movement system in ship battles and 3rd person mode when out...
Indeed, what is that supposed to mean?
New Concept art of our Main character: [img] We decided to move away from the typical pirate look, please give feedback on anything that looks...
Indeed and I hope everyone Will take into consideration, that I myself did not know that the concept artist had ripped it from a different game. I...
I'm word less, my concept artist made this and said he did it. I will have a word with him then. Sorry for this. I have added, the one that I...
Which one? The models or the Concept Art. Because all of them have been adjusted so that they fit with the logos, lighting levels.
Randel Garr: [IMG] Unity Rendered Pirate Island Buildings [img] [img] We value your feedback.
Rogue of the Sea is a ship vs ship RTS hybrid that allows players to explore the game world while taking up various land and sea based missions...
Yeah, that's what the finial will look like, but like I said this is still a basic version of the tavern.
#Update the tavern inside is now a work in progress, although it is starting to take shape, although this is the basic version of the insides. But...
We were looking into customization of the player and so on, you will be able to edit your ship and maybe in the final release build it and color...
Hmmm, Yes and no, I have just had a look at their game, but looking at their game in general they have the same concept and idea, but every game...
Age of What? More likely the Pirates of the Caribbean series and other assorted story's, also in hope to bring something fresh back into the unity...
Yeah, I had to compress it, because unity's avatar does not allow anything above 48.8 KB.
Omega Studio Game Development Project Name: Rogue of the Sea Overview: In the world of unity, originality is the thing of the past, why? Well,...
Hello, I am developing a game with a team, our thread is here and quality is a key aspect to the game and therefore we need to create a wake for...