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Thanks for the response, Jeff. This turned out to be my fault - I had the IAP configured in the Amazon interface as a Consumable. Using an...
I have IAP working for Google Play, and I am now trying to get Amazon working. Purchases are working, but when the app restarts, the product...
Make sure that you are pushing a Release or Master build to the Xbox. I have noticed significant performance decrease with Debug builds. I am...
What will happen currently if someone runs a Unity UWP app on an Xbox with a 4K screen? Will the game just run at 4K resolution? If so, is there a...
Is there a way to make this work for the .NET backend? It really seems like this should be something Unity does by default.
I resubmitted the same build and it passed certification. The update works fine in production on my Xbox, so I guess am just chalking this up to...
It depends if you care about cloud saves or not - it not, playerprefs works on Xbox One.
Is that just for using the UI using the controller? I am just doing regular button input. I don't even have an EventSystem in my scene. The...
Thanks for the reply, John. Before your EventSystem change, did the controller work for you in your test environment? Mine works fine on PC and...
Yes - it works fine for me on PC and on Xbox in dev mode. I suspect it might have to do with Xbox Live, but this is the first time I have gotten...
I just had a game fail UWP certification with the reason being: "On Xbox the app does not respond to the controller. Playing the game is thus...
Ok. Thanks for the reply.
As I understand it, the "Master" build in a Unity UWP project is a Unity-specific thing that strips some stuff out for Store submission. On my...
Is there any support for controller rumble in UWP builds?
Great, thanks!
Is using PlayerPrefs an acceptable way to save data on Xbox One? It appears to work, and even looks like it ties save data to the logged in user...
Thanks!
When a UWP app is not set to run fullscreen, it would be great if there was an option to set the default window size under Resolution and...
Definitely - I am being lazy and not adjusting to a controller being added mid-game (the controller will still work, it just isn't represented in...
It definitely cause me trouble, since I do all of my UI setup on startup (deciding whether to display keyboard or button controls, for example). I...