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I've got script derived from MonoBehaviour which contains an array of ScriptableObject. Script has ExecuteInEditMode attribute. After cloning...
There isn't GUIStyle asset but there's GUISkin, so you can also add custom style to your custom skin (Custom Styles property in inspector). Then,...
Use GUI.matrix property and set it to proper scale matrix. First, you set up fixed screen dimension in which you put your controls on screen...
Well... it definitely could be my mistake, but... Unity compiles this script without any errors, because it uses width variable inherited from...
Hello. I'm having few problems with customizing EditorGUI in Unity iPhone 1.6. First, can't make Popups refresh themselves when I change...
Thanks, but is there any way to check if video playback has finished? I can't find it in documentation neither on forum.
I'm refreshing this topic, because I haven't found solution yet. Information from Unity documentation isn't helpful because it's simply not...
Maybe too late, but... Try using Mesh.RecalculateBounds() after any change of positions (rebuilding mesh). Yes, it's slow, beacuse imho MeshMerger...