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ncst, thank you for your feedback. I do agree that the game would gain from "back" button support. You're not the first one to ask about exit...
Quick update. The facebook version of the game is already available here: https://www.facebook.com/colliderworld/app_358608617542437
The problem seemed to fix itself with time. Probably a problem on the iTunes store server.
At beActive we launched a cross platform 2D puzzle game with a story set in a post-apocalyptic future: Collider Quest iTunes store (free +...
I solved this issue by making a local copy of UnityObject.js and changing an internal variable referencing "http://webplayer.unity3d.com/" to...
The partial solution I found for this problem was to: - Have a local copy of UnityObject.js; - Change the way the internal aC variable is...
I recently finished developing a 2D game for iOS and Android and Unity. The following tutorial helped:...
I reported the bug and was informed that the bug was already fixed and the fix would be available in the next release. PS Neville's initial...
Hi Stephane, I'm currently having the same problem. Were you able to find a fix for it? Best Regards Paulo
A word of advice: When using System.Xml and deploying to iOS take care not to select ".NET 2.0 Subset" Api compatibility level in the player...
Hello Prime, I'm using the Storekit pluggin and have all Storekit operations in a single scene. I have an object with a StoreKitManager script....