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You can use Time.time for this if I'm correct or create some other variable that keeps track of time. Then you just check it every time in your...
/facepalm Try to read and understand previous posts again, you might learn something instead of keep asking the same question.
There is no ideal code it's all up to what you think is needed to make it work. But it looks to me you don't have any idea where to start, so...
If you need more precise geometry, make the terrain in Sketchup. The Unity terrain engine works intuitive, but in a lots of cases its not enough...
If you just want a basic command system, you can 'fake' this. Make some string variables, and in the string itself fill in something like...
So let's say in my case, I'm making a simple audio sequencer. It's better to use InvokeRepeat than to make a function with a coroutine? Now I use...
I mean functions that are executed in pre-determined time intervals.
Another saved soul :D
I thought coroutines were made for the purpose of fixed time instructions, so not depending on the framerate but only on the yield instruction you...
I'm following this topic from the start, but must confess this still is a bit out of my league. However, perhaps I found a project that could be...
Select the object you want to work on, and press F. This focusses the screen on the object you selected.
I'm not sure if it's really needed to make such a big object a rigidbody. You can make the planet orbit without the need of an attached rigidbody....
That's what I like about this engine. The entry level isn't that high, but the possibilities are seemingly limitless. I love it. And the best of...
http://unity3d.com/support/documentation/ScriptReference/Object.FindObjectsOfType.html?from=GameObject However I must point out, I have no...
If you have some spare time, watch these tutorials http://www.gamertogamedeveloper.com/gtgd-series-1
pseudo code: if (timer == 0) { timer = 0; } At least that's how I would approach it because I'm very simple minded :)
But ofcourse how could I be this stupid that was pretty obvious but still thanks for pointing out I just would forget something like that :D...
I'd like to thank the both of you for your excellent help. I was confused why this wouldn't work, and in some other case I did almost the same in...
I wrote this little script to help someone in this topic http://forum.unity3d.com/threads/134103-Complete-countdown-timer I've attached the...
I'm aware of that :) That's why I made a function with a coroutine, and call that function from update. It works like I expect, the function...