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Actually, if the splash screen is the original "Made with Unity" screen and not the terrible "Personal Edition" that it is now, then I'm okay with it.
I'm going to add to the "there's no point to Plus if the splash screen can't be removed" complaint.
Bump.
I have a sprite that I want to use in my particle systems (it's just 4x4 white square). I'd also like for the particles to be lit (react to...
Any news if this is fully addressed in Unity 5? I was experiencing this issue (causing the game to freeze) when built with 4.3.4.
Sorry, but I'm not sure I understand what you mean by this. Could you explain this further?
I'm not sure how I could use the Visual Studio profiler to see memory usage since I think it's for .NET applications only? I gave it a go and the...
So I've been experiencing a similar issue. Memory is growing after each scene load, and doesn't come down regardless of requesting a garbage...
I'm very impressed by the sales pitch. It looks very promising. I can't say I'm going to use Rewired in my current game, Demons with Shotguns, as...
The video should start at 24:20 when you click on it.
Firstly, what would you call the name of the this type of effect? Is it simply considered blurring? [MEDIA] And secondly, how would you go about...
Could you explain this further? Everything I've ever read has always faulted the actual drivers and Microsoft, so I'm curious as to how you solved...
Look into InControl, http://www.gallantgames.com/pages/incontrol-introduction. It's a fantastic input library for Unity that abstracts away a lot...
According to the benchmarks forum user Nevermind did on the built-in properties and GetComponent...
I'd like to make the request to make the GameObject class no longer sealed. Because it's sealed it can't be extended, thus users can't implement...
Forgive me if this has been linked already, but if losing the properties is that big of an issue to you, it's extremely easy to fix. Just...
I'm using the free edition so I can't do that, unfortunately (I'll save up for a pro license one day!). Could it really be GC? I am pooling my...
*blows dust off the thread* So I'm experiencing a similar issue using Unity 4.3.2. If I turn on VSync in the project's Quality settings, I'll...
I had to turn off V-Sync in order to get Unity to adhere to the target framerate. // Turn off v-sync QualitySettings.vSyncCount = 0;
Could you post a code example of the plugin, or explain how you integrate it? My game is currently not setup for any type of network play, and I'm...