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2023, builtin RP is still a thing and widely supported by many assets on the store... just Unity is giving us the middle finger
Literally just placed a .gitattributes file into the folder with all the baked textures and light probes to override the root folder setup. With...
From reading through this thread we can safely ignore this warning: "Main Object Name 'LightingData' does not match filename" But we recently...
From the manual of Bakery: The 630 is right at the lowest end of Kepler GPUs and the manual explicitly states the 650... So it looks like you...
Still figuring out prefab workflow myself. But: light probes (the ones from Unity) do not work inside prefabs. If you need indirect lighting...
Thanks that's great news and very reassuring to read.
Does that also happen when you try to bake an example scene?
Hi, are volumes supported in WebGL builds since they seem to require some kind of 3d textures? Can there be more than one global volume per...
Just wondering if you plan to support other vendors - or if Bakery already does? Because, you know, NVIDIA... prices... monopoly... good to have...
Lumina is not supporting VR, so this is not a solution for me, sorry. You said Sky Master Ultimate has an optimized version of SEGI. Is Sky Master...
Hi, does this GI Proxy asset support emissive materials? If so: does it support animated emissive materials - say where the emissive texture...
Some feedback regarding unity atoms: Since I 've never done anything with Node.js/NPM and therefore with openupm-cli I struggled to understand how...
Just found this package. Will give it a try. Are you still using it for your projects? Hope so.
Have you tried providing your own lightmap UVs with the FBX? Unwrap in Maya/Blender/Max to a secondary UV channel?
Maybe you were using compressed lightmaps in former versions of Unity. There's a checkbox in either bakery or on the final lightmap assets that...
Trying to get the latest version from github results in this error printed to the console: Curl error 18: transfer closed with 323151 bytes...
Can I read up on some best practise advices regarding HDRP and bakery? Should lights' lux values still be in ranges of 10^3 to 10^5 or does bakery...
Same issue here in our project. Character gets thrown into the air when approaching a rigidbody that is set to "interpolate" for the same reason...
From reading the documentation it is not fully clear to me - maybe an oversight of me: is it possible to blend between a layer that uses UV...
So cute. Any feeding animations planned?