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There are already several threads about the same thing, right below yours.
You might redownload, the scenes work fine on my computer. And it has movement and animation syncing, login RPC's everything you just asked for.
From the quick looks of it you probably have the muzzle transform set the the local player, and it needs to be set to what ever player actually...
Havn't tried it but this should create a sphere at the position and see if it overlaps other objects. Collider[] basicsInRange =...
fholm, What is the best way to create a server side only behavior and attach it to an actor definition? Since definitions are in the "shared"...
For debugging you can add that into the visual studio debug events. So the server is launched with the debugger attached.
Bump, no ideas?
I dont think its really a problem unless its continuously going on. There is going to be some inherent lag client side when changing levels or any...
Seems to happen when there is a delay in processing messages. IE loading levels, not having unity focused, etc.
I keep getting this error: The project folder is located in C;\ and worked fine yesterday, this has happened to other projects as well, some open...
Good news, and thanks your fix stopped the crashes I was having.
Im getting a crash on Context.cs line 190, its a for each loop that updates the actors, its crashing because actors are being spawned while the...
Well the database code is conditional so you will need to add, #define USE_MYSQL, and add a service reference to the project for the MySql connector.
No its not automatically created, you will have to create it your self, the queries are in the code so you can see the fields and tables required....
I think I figured this out yesterday, had to do with the shared folder in the project being different then the shared folder in the server...
Also the collider and actor are so far apart, it is unlikely the will fit in the same screen.
I get off work in about two hours Ill send you a screen shot, anything else you need? I don't have much in the project I can send the whole thing...
I keep having a problem that I cant figure out, this has happen twice and I cant seem to figure out whats causing. Basically the player spawns and...
That's what I needed, simple enough. Thanks.
Been working on integrating this into my game, took a little to figure out how to resolve all the dependencies but I have it working. Any chance...