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cant send. corporate rools =( but i finaly found how to utilize transparent in gpui. no need changes in code at all.
thank you very much. got another question. is there somehow to activate semyTransparent shaders? i mean if i use any semyTransparent, gpui simple...
Hi there. Im doing shader wtih amplify (hdrp) and want to use it with GPUI, but cnat cose UnityCG.cginc dont support hdrp. Any adviсe ho to use...
bump. how to fix this? UnityCG.cginc dont support hdrp according to this thread -->...
Amplify Wiki site on maintenance? cant get there 2 days. upd: site still dont work. may be there is some PDF version of manual? upd: got back....
hey there. does anyone know how to push limit of 1024 lights in camera? i mean problem with "maximum array size (1024)"
my project 100g+, but no need to have it. it happens in clean project. hdrp 2019.4.38f1, AI 0.9.7.013, HDRP 7.7.1 imported like described in manual.
hi there. dont remember im i asked or not, but.. how i can use Hue Variation in amplify material? i see that its works but every time i move...
hi there. getting error in clear project hdrp 2019.3.38f1 with only amplify inside:...
Hi there! In builtIn examples to ASE there is example called "StencilExample". I need to do such effect in HDRP. Can someone help me to show how...
hi. as your Stochasting Hight Sampling node asset dont have forum node, ill try to ask here. is there a way to not include...
can it be run on Unity 2019 ?
no changes at all
i totaly stoped to understand what is going on and why this even in release versions. performance on fresh emty project is near 20 fps, in empty...
thx alot!!! will check it.
i can but it happens in fresh clear project. no any special files inside, only official plugins
wrote aboute broken volumetric fog and my post was deleted? nice... most fps drop in hdrp 10 causing by this.
volumetric fog in 2020.2 is totaly broken. switching it ON and you loose all fps you got.
no and this is first i did after i re readed description in asset store page... feel a bit dump... but its worked =)))) thx!
Shader error in 'Lux URP/Terrain/Mesh Terrain': 'InitializeStandardLitSurfaceData': output parameter 'outSurfaceData' not completely initialized...