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Looks like it was already batching everything for draw calls, only had 6, including UI and everything. It was entirely physics perf bound.
Hi, so I'm working with a large collection of tiles, all saved as a single .ma maya file. They're pulled into Unity as a single object, then I...
Heya, I'm trying to create a quick array of sprites to use as a score counter, and am having some probs setting/reading the sprites back out of...
Just got my first UI button working in my first iPhone game.. Just wanted to say, thanks CedarParkDad!
Just created a very simple, very small 166kb, unity project. Ran a web build, and uploaded files to my server. Added the MIME type, had the tech...
+1000 to this request!! A generalized curve editor was a key part of the system we used in the in-house tool used to build Halo3. We used...
Time.timeScale simply slows down playback of each frame? So to 'slow down' the entire game but have framerate maintain a constant rate, I'd...
Hey all! New Unity dood here. Quick question, if I slow down the game time using TimeScale, I naturally assume that'll allow the physics more...
I realize this may not be possible, but given that you're aiming towards SVN and Perforce support anyways, why not just give away the asset server...
Is there a reason you're not just instantiating a new ball inside the cannon at fire time, and then destroying it when it's out of play? If the...
Oh jeez, I'm stoooooopid.. Rotation set to 'center' via UI in Unity controls. Just needed to change it to 'pivot'.. Okay, fire off the noob alert!
Hi, I'm struggling with this same problem right now.. Deleting history, duplicating object, etc. doesn't work, the pivot in Unity is still in...
Toss me into the pile of interested parties if you get the iPhone support working and stable, although I do feel $100 might be a tad high. I hate...
What makes Halo so popular, and so important, was that they weren't afraid to keep in the fun. What I mean by that is that a lot of times,...