A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Instead of this: Application.LoadLevel(Application.loadedLevel); You want this: SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
Just a heads up that I've been working through this OnLevelWasLoaded issue, and I have a snippet of code that should work both in-editor and...
I know this is very old, but I just updated this project to deal with y-values better because I keep getting emails about it =)
Here's a quick 'conversational postmortem' about the development of this game if anyone is interested:...
No special meaning, we were REALLY rushing to get this done and my buddy doing the art couldn't draw a revolver that looked good for some reason....
Hey guys, over the last 3 or so days I made a quick game with one of my buddies. It's sort of an interactive 'choose your own adventure'. It was...
So I'm using GUI textures and buttons/text/etc. If I apply an image effect (blur, sepia, etc.) to the camera, it doesn't seem to have any effect....
Hey guys, here's a quick game that I made in two nights after work for the Experimental Gameplay Project back in June. The theme was mashup, and I...
If you guys are having trouble with non-0 y values you should read the threat started by Luke in the comments section here. There's a bug in the...
Nice work man, Masters of Magic is one of my favorite games ever - good luck moving forward!
Hi Jessy, thanks for the feedback! Yeah, that is the only scene - and a lot of what you're feeling is pretty much what I was going for. I was...
I made a quick game recently with Unity, Playmaker, and iTween. It took me about 3 days of casual development after work, and I think it's kind of...
If anyone is interested, I wrote a postmortem that you can read here: http://bit.ly/fGfOdW
Cool project - you should adjust the camera clipping planes though. If you make a hole that's three or four blocks deep in the terrain and then...
I did spend some time out of the 48 hours trying to make some textures, and you wouldn't believe how bad they came out - I wish I had taken some...
Nice, love the art style
Thanks for the feedback man. Yeah I chatted with Alex about it, we're actually good friends.
I put a Unity package on my blog of the whole Hero Test project if anyone wants to check it out... just remember that you need to have Playmaker...
Here's a timelapse video of the dev process: [media] ... and there's an updated post on my blog with info on how to make the robot voice effect...
Timelapse is down temporarily while I work out an encoding issue...