A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Alright, then let me change the question to... How much should you plan for your game project? What are some of the things that your plan...
Some people think that planning is vital to a project, while others think that all you need is a general concept before creating a quick...
No more words on that subject it looks like. So, new question! Is planning a project important? Or is it better to just jump in and iterate as...
The conversation was fun, but can we please get back to the question? :D (For those that already gave their wisdom, just wait until I ask a new...
I think the original topic has been exhausted. Thanks JustinLloyd for you're ummm, realism? (I really don't know what to call it, but it's...
Haha, I know, you already posted advice, and I thank you for that. I just wanted to make sure the thread remained on course for a while longer so...
That's a lot of steps o.O I like how vague 4 is. (Is it a big pile? Little pile?) xP But we could we please try to stick with step 2? I...
It's all one-shots with you isn't it? :)
Very clever. Though if you could provide some advice on how one might turn a game idea into a functioning product, that'd be wonderful :)
@Profanicus' awesome post You know, this kind of knowledge is best. Because it's essentially common sense, but when you lay everything out...
Ah, you're correct. Yours was probably one of the better ones really. Well by all means, comment away :)
@profanicus The point of the thread was to provide thoughts on how one can turn a game idea into a functioning product. ^^
Double Fine's campaign was just an example of how exposure can help in crowd funding ventures. It was in no way a comparison or suggested goal :)
Should you take that road, remember that promotion can really aid in your success. Remember Double Fine? They initially got their campaign...
@Hippocoder So in essence, work with an idea that you can actually work with?
Haha, alright then.
Any specific suggestions on how one would "make it good"?
Perhaps you could create a good demo and turn to crowd funding for an iOS license? You'd have a better chance earning funds that way than you...
What should they do? Is there a certain course of action that they should take? Prerequisites to consider? Any advice? I'm on a few dev...
First impressions are very important. Remember that.