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I would like to report a bug. While painting, I cannot use alt + click to rotate the camera in the scene view. This makes it hard to use with a...
I deleted it from the applications folder and then installed that version and the same thing happened.
Everything was working fine, then I updated to version 2.02. When I open Unity Hub, I just see a small menu that only has quit in it. There is no...
Yes, I use Rider
When I click "Open DOTS C# Project" it says "Failed to generate DOTS C# project files." Maybe because I'm on a Mac and it says Win32Exception?
Tilemaps and sprites are not supported by ECS yet.
Questions haven't been answered about whether there will be a separate 2D version of Unity physics. I am guessing there will be since Tiny has...
Yes I am on the latest version. After unchecking the folders checkbox, the speed increased tremendously. I would have tried unchecking that...
Is there any way to remove the warning when using Rewired with Unity 2019? Turning off warnings in the log settings does not suppress it.
Will performance be improved? Each keystroke in the search window is significantly delayed in my project. There is no delay when using search in...
Even if they don't redesign it, default interface implementations will make it easy to share code between jobs. I believe you would be able to put...
Yes I have noticed that, and you can also no longer double click on the entity to view it in the inspector
Why do you need to use XCode? Just do a Mac IL2CPP build and it should work. I do it all the time.
Thanks. Do you know why they provide firstEntityIndex? What is that useful for?
I am unsure of how to calculate the jobIndex needed for EntityCommandBuffer.Concurrent when using an IJobChunk. Does anyone know? struct Job :...
That requires more code. Considering how difficult it is to reuse code on jobs due to them being structs, I think we should reduce boilerplate as...
IJobProcessComponentData should support optional components. In the generic arguments, they would have to be wrapped in a struct of some kind. In...
I appreciate it but I have already implemented an alternative. It was just an example use case to justify the request. There will always be...
It would be good to have a system state version of IBufferElementData. A use case would be to destroy all children of an entity when it is...
IJobProcessComponentData should support dynamic buffers. It's tedious having to use BufferFromEntity with IJobProcessComponentDataWithEntity.