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Not to mention; how would you know how many "installs" actually fall under the fraud or re-install category.
There are games that I have bought on sale (for around $5) many many years ago which I have deleted and installed a LOT of times (Don't Starve,...
I have come up with an approach which seems to work well. I have created a child game object on my player game object which rotates in 90 degree...
For mouse and keyboard input I would like to create a script where when the user presses Q or E the orbit of the free look camera is rotated by...
The built documentation is here: https://github.com/rotorz/unity3d-tile-system/wiki
Just creating a scene with the following is enough to see the stutter; pick a particle near the bottom of the screen and keep your eye on it as it...
I've tried with all the latest major versions and the latest beta.
I am seeing the same issue on iPhone and iPad; I do not believe it to be a device issue. I am seeing the same stuttering on Unity games running on...
Correct. I have profiled standalone builds, iphone builds and in-editor. I have even tried doing the same thing with multiple versions of Unity...
On Windows I meant with that remark; the issue is noticeably worse when vsync is enabled. The stuttering happens with zero instantiation; I get...
I came across this video which highlights the same issue regarding the continuous stutter; see how bad it looks with continous scrolling: [MEDIA]...
With my testing the stuttering issue appears worse when vsync was enabled although is present in both cases.
I am observing the same stuttering on windows and on iphone (from app store) for other games that I know were developed using Unity such as...
The rendering in my game is very very basic and the profiler seems to suggest that there is no bottleneck... it looks very spiky though: [ATTACH]...
I am seeing the same issue as well; an empty project with nothing except basic continuous movement (be it horizontally scrolling, vertically...
I would suggest starting a new thread with your question since it is quite off topic for this thread.
Since the latest version of SVG Importer the sprites have had flickering black triangles all over them. Since it's been too much effort I've...
I just updated to 1.1.3 but am now seeing the following error in the console window: I don't know whether this is related to the above; but some...
Hmmm, when I create a prefab that contains an SVG Renderer; and that prefab gets instantiated at runtime; it looks fine the first time I hit the...
I too am getting these errors in builds.