A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
As Unity uses a sphere to project the skydome it is best to use Maya or Vue to create the textures for the skybox as the spherical projection is...
Hi ! I´ve installed the Unity 2.6 Pro trial and am testing the new (whoopydoopy) features :D I ran into a problem with the SSAO effect though....
Thank you very much for sharing ! Unfortunally the ropes don´t cast shadows. Still the effect is very nice.
Well done but it´s strange hat you can´t exceed the maximum speed of the car when using the nitro. It should give some more speed.
Thx for sharing the beta. Looks quite promising :D I got a question though. On your webpage you have a curtain visualization that seems to...
Hi ! I´ve run into the following problem: I want to have several buttons in my GUI to switch colors of components of my object. I´ve found...
Very nice stuff ! :D Got stuck at the 3 cylinders that you have to press up though. Ship got in 2nd cylinder between wall of cylinder and...
Are you the original Tikwa who created the character for ASM ( Aktueller Software Markt) ? If so I bow to you :D Loved the comics back in the...
Had a look, have no clue :? The regular syntax is ok, but as soon as it gets into the CG-Component of the shader I feel like a passenger of...
I found the "is trigger" component especially usefull for "disabling" physical collisions for objects. I my case I have some barriers that the...
Hi ! I´m currently trying to modify this shader to add bumpmaps for both textures used. I had a look on the unpacked Unity shaders and checked...
I know, but seriously I got a little discouraged when I found out that the answer was in the community-wiki and noone even was able to point me...
Found the answer myself. :?
Hi ! The following situation: I have a landscape created in Maya with a UV-mapped texture that is pretty detailed. Now I want to have a second...
Very nice ! :shock: Fighting with proper terrain ambience aswell and this definately looks very tasty. Ignore the troll. All he´s about is...
Thx for input. Tested it again yesterday and the object still stays slightly transparent. Using the Transparent/Diffuse shader with a properly...
Unfortunally not :( The color for Alpha is set to full white. Problem is that I aplly to texture to the carbody and then select...
While working on my problem http://forum.unity3d.com/viewtopic.php?t=29918 I ran into a new one...sigh... I use this script to animate alpha...
I´m going nuts. :( Tried to get into the scripting the whole afternoon but I just don´t get it. I already dropped the fade-thing as there is...
Thx for the input so far. To clarify my question. I already have colliders embedded as the waypoints for the cars have box colliders attached....