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Doh! I feel like a dummy now. Thanks for bringing me back to reality.
Hello, I had read something about random numbers on different platforms but I can't find that resource anymore, so here I am asking about it....
Sure, here is the code to insert to get a SpriteText per platform. In PlatformSpecifics.cs, first the definition of the new structure:...
I want to add my two cents. I have just modified MPTK to support SpriteText (out of EZGUI). It took about an hours to write the supporting...
Here is the approach I'm trying now: whenever I need a sprite (I only use PackedSprite), I create multiple version, one for each resolution (let's...
Hello, I am somewhat new to Unity and Sprite Manager, so excuse me if this has been asked a million times, but I've searched quite a bit and...
I want to add my own story here. I have Unity Pro and Unity Android Pro, but only Unity iPhone Basic. I used to be able to create builds for the...
**Solved** Thanks to everyone who helped me with the issue. There were a few factors in play. First, there was the scale. What I did to...
I am having what is probably a newbie problem, but for the life of me, I can't find a decent solution to it. In short: my rigid bodies collide,...
I have been really impressed with the demo of the Toolkit, but I would like to know what works and doesn't when mixed with Sprite Manager 2. I...