A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Seconded. I'm trying to find a way to get around this and just found this thread. Since it was recently reported, I'm just throwing in my $.02...
You're suggesting creating a new project on the server, and then pushing the current project over that? Or completely starting over?
I'm trying to get in on a new project. So I started a new project, pulled from the asset server, and discarded all my local changes. Every time...
I had (have) a student license. As far as I know, it's the same as Unity pro save for some of the release features / the educational watermark....
I used unity on a project last summer and the version control was not ideal, are there other options?