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The issue was resolved with 2022.3.10f1 for us and reappeared with 2022.3.11f1. The workaround seems to work in our case.
I've contacted the ad SDK provider and they couldn’t reproduce it. Maybe if you send too they'll get more data.
I want to test a build on devices I don't own, with OS versions I don't have.
I'm having the same issue here. I'm building for iOS simulator in a Silicon Mac. I can't get the simulator working on XCode, as it doesn't show...
Seeing this as well in Redmi 12C while not on a Redmi Note 6 Pro.
The issue with iOSNotificationCenter.GetLastRespondedNotification() always returning null still persists. Android is working fine. Unity...
I'm following the example on Mobile Notifications "Store and retrieve custom data" (...
Which version is your most recent? Different unity versions have different available package versions.
Hey everyone, I'm looking into the documentation of Screen.cutouts (...
I have the same problem with Unity 2021.1.12 and FB SDK 11. I've been searching for days but haven't found a solution. Has anybody made this work?
Hi again, Here is the new case number 1393052.
Hi there @UnityJuju . I've pinpointed the issue. Ι only get the crash when I open it using Apple's Shortcuts. It was an automation I've set up to...
Didn't try @Stephan-B 's solution as I couldn't find an easy way to retrieve root RectTransform. What I did is Check Control child size Add...
Just noting down that the problem occurred again the next day. Deleted again the folder in Application Support and it works. It's still troublesome.
Found the post that helped me temporarily resolve my issue: https://forum.unity.com/threads/cant-open-unity.777194/#post-5179670 . Did so again...
Couldn't find the resource on which folder to delete. Attached are Hub's logs. Also by opening the Unity directly I've managed to open my...
Hey all, I've been having some problems with Unity Hub lately. Updated recently to macOS Monterey (12.0.1) but I'm not sure if that is the issue....
Overall, I really like the new HUB. I would argue it's coherent and will keep testing the next betas as well. I really wish though that I could...
@sarangshivam16052001 Follow google's instructions from here https://firebase.google.com/docs/unity/setup#add-sdks
Got the same issue although in my case there are no logs with warnings for the shaders. Just pink for remote addressables only in iOS.