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That was easy. Thanks for reply!
Hi, In my game I detect if something is in front of the gameobject like this: void Update() { Vector3 fwd =...
Thanks! It's all clear now.
Ok thanks. So it's for sure that "three" is finished before we return to f and run "one"?
Hi, I'm a little confused about coroutines. See the code below. IEnumerator f() { yield return StartCoroutine(g()); if (one == true)...
Make the same move as the green dude within a certain time. Every right move gives you a point. It seems easy in the beginning but the clock is...
Another thing is that the ads show up as I play the game in the editor but when I make a build for my android phone no ads are showing up on my...
Hi, I am a little confused about using Ads from the Services window. I have set up my project as shown in...
Ok, I understand now. Thanks for reply.
Hi everybody, I am busy with the Highscores tutorial with dreamlo on youtube: [MEDIA]. I have a little problem with displaying the username in...
Hi, I have an android game with about 50 small .ogg sound files in the Resources folder (total size about 1MB). I also have an animation...
Ok it's clear. Thanks for reply!
Hi, I'm working on an android 2D game like Limbo. The character walks from the left to the right and encounters several obstacles. I was...
Thanks for the code, it's very useful. I would like to detect the swipe on a part of the screen. So I think I need a raycast. I changed the next...
Ok, I will have a look at it. Thanks.
Hi, I have a question about the transition duration in mecanim. Is it possible to change the transition duration between two animations by...
Hi Everybody, Does anybody know if PhysicsEditor can be used for Unity? https://www.codeandweb.com/physicseditor I saw this tutorial but I don't...
Actually, what I want to detect is when the finger is swiped out of the raycast (without lifting up from the screen).
I have this code: if (Input.touchCount > 0) { var rayTouchpad = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); var...
Thanks. It's still not working good. With rigidbody.MovePosition the gameobject goes towards the targetobject but it doesn't stop when it is...