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Awesome! Thanks!
I'm developing a lot of multi display applications these days and it would be nice to have multiple game view windows in the editor, but it...
Importing skin shaders from 3rd party character software like DAZ and Reallusion typically produces less than stellar (terrible) results compared...
I purchased this Asset a while back and I'm finally getting around to using it. I'm sure you get this a lot, but this is one of the best assets in...
Thanks! I'll start diving into that code.
Stopping works fine. Starting works fine the first time. Subsequent starts result in the set of error messages below and everything seems to work...
Awesome! I know how to use Blender. Thank you!
I'm trying to figure out how to use the digital human skin shader (see image) used in the the Heretic for my own characters. Specifically, how to...
Could someone please comment on @Cranom 's question about using the MLAPI relay for the Boss Room vice Photon. Is that an option? I have mini WAN...
Thank you! At 33:00 in the video below. [MEDIA]
I've seen the other parts. :D I've been using Unity successfully for projects at work for about 5 years now, and even longer for personal...
I recently bought quite a number of assets, which I haven't done in a while. The deals were just too good to pass up. And as was previously the...
Sorry, but I need to rant/vent. I need to get this off my chest, because I had a panic attack on a Friday afternoon at 5pm. I feel sorry for the...
Just fyi.. Generates this error when I play a scene: MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'....
Karl, In the process of preparing a sample project for you, I discovered what was happening. It's not exactly as I described it. I missed the...
I have an application that allows a user disassemble and reassemble components - like an engine. When I manually disassemble things, the copying...
Worked! Thank you.
Thanks! I will try the newer version and let you know.
5.3.3f1
Someone plugged a projector that doesn't support 1920 x 1080 resolution into one of our PC's, duplicated the display and ran a Unity-based...