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I had one my devices suddenly after a couple weeks of use no longer show up in the list of devices in mldb devices - even after restarting...
Forgive me if this has been answered 50 times in the 81 pages. I'm trying to use limb IK for getting a mocap character to wave, point and beckon...
I'm having a similar issue based on a tutorial I found for doing Portal style effects using render textures. I have little shader knowledge, but...
Hello, I am looking for advice on how to create an effect similar to the long serpent-like creatures in the game Hungry Dragon. This video shows...
https://docs.unity3d.com/Manual/SinglePassStereoRendering.html I'm trying to make single pass stereo work with vrtk in a vive headset. I am...
Step 1: Create an object Step 2: Add a NetworkIdentity component and set local player authority checkbox Step 3: Add Rigidbody/Collider and...
You would set the parent similar to the way you're un-parenting in OnMouseUp, except the way you're doing it currently is deprecated....
According to the code here, you're only moving item to guide's position on click, and then doing nothing else until mouse up. Did you want to make...
Turns out the root of my problem is from elsewhere in the script. When I grab an object, I set some variables and change the parent of the object...
I also have this problem. Watching this thread, and will report back if I find a solution as well.
Thanks for the reply! Looks like it's properly hitting the RemoveClientAuthority, but now I'm getting a different warning: HandleTransform...
I'm trying to make a client grab an object in vr and take authority over the client. I get this error: "HandleTransform netId:22 is not for a...
I have objects in my scene that can be grabbed in vr over multiplayer. I am transferring authority between the client and the server, and it looks...
I'm doing multiplayer, and in the docks here, I read: "[Command] functions are invoked on the player GameObject associated with a connection." I...
Posting here because I would also like to know the answer. With my current lack of knowledge, I would send rpc to all clients, and then check if...
I'm having this problem as described in the original post. However, it's happening with objects with NetworkBehaviors that are simply sitting in...
_LightColor0 is a float4. Can you experiment with trying saturate(_LightColor0.r) or saturate((_LightColor0.r + _LightColor0.g + _LightColor0.b) /...
You know, I hate to have it fixed soon after breaking down and asking... but here is the solution my coworker came up with. We went with the...
I'm attempting to put together the standard surface shader with the depth testing example here:...
Update: It turns out the issue was one of putting the spec map calculation in the wrong place. It seems the weirdness I was seeing was essentially...