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well, there actually is a thread on this forum that goes over this. As of the Gingerbread release, the ADB is now in platform-tools and not tools,...
I just started with it, and code that works for iOS works for android, and so there really isn't any code differences. The major headache is, in...
Just thought I'd give y'all an update. Turns out, it has nothing to do with the spawning or the coroutines. It has to do with my distance checks....
The coroutine is done correctly, I know that for sure. else if (enemyType == EnemyType.carrier) { if...
Ok, so, I have 1 script, that spawns a bunch of AI's, and then they are supposed to do stuff, but what seems to happen, is that when the AI's...
You know, for a game engine that prizes itself in the fact that its 'artist friendly' it is quite lacking in tools that engines such as Unreal...
See, I'm the opposite! I started in javascript (only previous coding experience being a little max script and a VERY little C++ like 4 years ago)...
Glad I could help! All my AI tuts are just basic introductions, nothing extremely complicated (hell, i don't even understand how A* works... lol).
Nope, it would be unstable, and if ONE person in the world had a bad connection, then EVERYBODY lags. It would be chaos. My only requests:...
I have quite a few tutorials on my youtube page, and add new ones every so often. I hope some of these help! They are not meant for beginners,...
I think you wanta fresnel shader. that is all i can really say though :P
well, first of all, wrong section, second of all, if your talking about IN EDITOR in the scene view, then just use the arrow keys, and you will be...
make a boolean variable for each of the windows, and have it create the panels, if the boolean is true. Then just set booleans to true/false...
Just saying, may be easier to make this all in UnityGUI using OnGUI() function and GUI.<Function> inside of it. I didn't look at your code,...
I tested it out, and i love it! i just had one problem, and that was that the DLL's given in the Unity project were broken, so i had to download...
May also want to make sure, that you have in the Game Panel the resolution (upper right hand corner of panel) set to Standalone, so that you can...
I had a similiar dilema with my game, solved it with this simple formula: (currentHealth / maxHealth) * 100 so what that will do, is give...
this may or may not be what your wanting, but you COULD try using transform.LookAt(wallA); not sure if thats what your wanting though, it will...
hey, thanks for this, yah waiting some time should work, ima test now :) edit: tested it, works GREAT! Thanks so much :)
Hello all! I am new here, I am a 3D modeler, and have recently learned a LOT about Javascript programming for unity, and I have run into a snag....