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Thanks!
But what about the completely new test runner? Are there any docs about that? I've been searching for information about it now for a while, but I...
Looking forward to using 5.6! Looks great :) But as previous commenters mentioned - maybe you can update the changelog to mention all the stuff...
IMPORTANT NOTICE Hi all, We’ve been working on Smart Localization for over three years now, and it’s been extremely fun and exciting for us to...
That sounds odd. Something must have gone wrong when you updated Unity. Do you have a version control system to temporarily roll back any changes?...
Hi, do you have a system in mind for picking the right text for the label? In that case, you need to add all the 5000 texts to the Smart...
Hi, It sounds like you need to make the LanguageManager to persist between scenes. You can find more information here:...
Yeah, the language files in the Smart Localization project is currently based on .resx. You can find them in the SmartLocalizationWorkspace folder.
Unfortunately, there's no feature for multiple root files in Smart Localization. I am working on that feature for Smart Localization 3.X, but I...
Sure, you can use the string.Format() method in .NET to do that. Lets say you have a string that looks like the one below: var myString = "I...
Hi, There's a class called LocalizedText that you can put on the game objects with the uGUI Text Component on them. From there you should be able...
Great! I'm glad it worked. I would appreciate you not advertising other localization plugins in the support thread for my localization plugin....
Yes, It is possible to get the root values from the editor. Here's a guide on how to do it:...
Ok - I'm glad you found a solution :) Yes, that's correct. The font localization is a PRO only feature. You can find a product comparison here...
Hi, I think you need to set the LanguageManager to DontDestroyOnLoad as well to solve your problem. More information can be found here -...
That event is just a regular delegate. No real logic is applied to it. It just lets people register, deregister and then the LanguageManager...
Hi, no - nothing have been moved. The update to the free version (2.4.2) was a very small one. Could it be related to this issue? -...
Version 2.4.2 is now available on the store - https://www.assetstore.unity3d.com/en/#!/content/32055
I have created a new version with a fix for this (v.2.4.2) and submitted it to the asset store. It should be up on the store within a few days....
Thanks, we'll have a look and post in this thread when we find something.