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If you bought the Flash exporter before they sunsetted it, you should find it in the build menu. If you didn't, you will NEVER be able to get it.
This has been answered before and it is not a positive one. Basically, the 3.5.7 preview is workable but it is a major pain since so many things...
I hope they will (and can).
Another way is to use the loaderinfo.parameters-property on the UnityNative-object. Just do this:...
Did you by any chance use the preview of the Flash exporter (that is, the one that was free). When 4.0 was released the Flash exporter went...
WWW works fine in Flash. We use it for all our communication. PlayerPrefs also work fine albeit a little differently when it comes to storage...
Best option is to store your games server side. Storing data client side is also possible using PlayerPrefs (which in turn writes to the Flash...
Well, if you have the Flash exporter from Unity you can do they things I stated. If you don't, then you have to go the movie route (loading Flash...
Here is an example of a script that will (in fullscreen mode) lock the cursor and enable mouse look. using UnityEngine; using...
If you want to go the Flash route I suggest you build the UI as the main SWF and then load Unity into it (rather than the other way around). That...
Custom ActionScript code.
1. Texture atlases that are custom sized for best effect. JPEG compression at around 80% for most but higher for some. 2 3: Since audio is always...
We use a preloader SWF that in turn loads the Unity generated content. That way, we can customize the loader. I don't think it is possible to do...
This is not possible with the current exporter (thus never possible). The reason is that the Unity engine is compiled into the SWF and weighs in...
Check the resulting AS file (Waypoint.as) line 31. Perhaps you could post it here as well. It is hard to guess to a reason without seeing the...
We use Array as well as List so... Granted, we use Array<String> rather than the non-generic one.
Try make an explicit null check on line 26 instead of relying on the implicit cast.
I don't know if you saw my personal message regarding the bug number of the bug report we posted. Is there any hope for this to get fixed?
Report another one? We already have a ticket with you guys on this but it has got no love from you guys since we first filed it (in November last...