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Just a note on this. I noticed that this seems to be a far bigger problem on iOS 6 than not. DisplayLink adds a significant performance boost...
So very sad. How he lived his life has been a true inspiration.
This doesn't look to be the case here. For example, I have one very simple scene (just GUI) with 1 audio object. The audio object is attached to...
Hi, I'm having a weird issue that I can't seem to find reported on the forum elsewhere. All of my audio is "stuttering" on Android. I'm not...
A little late to the game here, but Gears was Apple's Game of the Week for the week of April 29th 2011, reached the #1 iPad app in the US and...
Ya, you can definitely do it, although maybe not in the way you're thinking. For instance, if you're thinking that you would have a Obj-c app...
One other thing I noticed: New instaniations take a loooong time, and that might be the cause of the slowdowns. On scene start I have a bunch of...
Same here. I noticed my most simplest level takes close to 30 seconds to load on a xoom, where it takes less then 3 on a iPad 1.
Gears A collaboration between myself and Crescent Moon Games, Gears is now available for iPhone and iPad in handy Universal travel size!...
That is so, so very sad to hear.... I suppose I'll have to figure out how to use the bundle plug-in system then. Thanks Dreamora. - Corey
Hi, I tried searching through the forum and documentation, but couldn't find anything. Please let me know if it's somewhere I missed. My...
Hi, I'm considering the best way to package my latest game up for the Mac App Store, and wanted to see if anyone else had had experience with...
I'm wondering if there's a way that you can switch between Retina and non-retina on the iPhone 4 dynamically (or, at least via a restart of the...
Looks like the physics assignment in code was the culprit. I created a new physics material in the editor and assigned it to the prefab directly,...
I do set physics materials in a few places via script, however I'm crashing going from a scene that does the physics setup to another that...
Hi, I'm getting this crash error below in 3.2 when I'm going from one scene to another. This wasn't happening on 3.1. Anyone know what this...
I didn't find anything that really clearly laid it out for me; I just struggled through the example project that's up on the Unity site. When...
You can certainly do that. In my latest project I've done all of the UI elements in xCode/Objective-c and maintained just the actual "game" bits...
You can get it on the App store.
Thanks! One more question: Do you have anything in the kit that can work as a listview selector (kind of like a UIPicker view) where you can add...