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I am trying to measure angles between 3 points in a similar way. I'm currently using the Vector3.Angle logic that I got here but, like you said,...
Hi, I'm attempting to get some fade in/out affects in OnGui... So far I've been working with code from this thread, which is in JS and four years...
I'm trying to get this to work in C# but not having much luck... a print statement shows that the guiAlpha Lerp is not happening properly... it...
There sure is!! void destroyArrows(){ for(int i = 0; i < arrowList.Count; i++){ VectorLine lineToDestroy = arrowList[i];...
What a great product! I'm having fun with this. One question that is likely very easy to answer... I'm creating my VectorLines and adding them...
That did the trick! Thanks so much!
Hi, I'm having a bit of trouble detecting my mouse in a for-loop in OnGui. Essentially, there is a list of items that when hovered-over...
I had the same problem even after ensuring that my skin was properly setup. The issue was with the text changing colour on different states ONLY...
This was exactly what I needed; thank you for the post. :D
Hi Chris, Thanks for the quick response. The Mac has a 2.66 GHz Intel Core 2 Duo processor, 4GB 800 MHz memory running OSx 10.7.4. I used the...
Hi there! I'm developing on Mac OSX Lion with Unity Pro and exporting for the Web Player. I don't have a PC at home so during development I...
To add to the above... It seems that my scene objects get disabled when the RT camera is set to skybox or solid color, but not when set to Depth...
Hi, I'm using a GUI DrawTexture to render the view of one of my Cameras in the Unity GUI. I need to do it this way because the image needs to...
Thanks I got it working! It turns out that my alpha was defaulting to Zero and I just needed to specify it to 1 to get it to work properly! :-)
Hello! I'm am working with lineRenderers in the free version of Unity. I am creating lines that define a path that the character is taking in a...
Hi! I have a scrollView region that is built using the code found in Unity's Script Documentation. I also have a custom GUI skin that has up...
Thank you for the answer Nantas! I look forward to the GUI solution. p.s. I am really enjoying using ex2d
Well they're not .gif animations... its a sprite animation built inside of unity that works perfectly on gameObjects. I am just looking for a way...
Hi there, I've made a small sprite animation using ex2d (unattached to a game object at this point) and was wondering if there was a way to...
Thanks! These are much better methods! I will use them!