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Networking forum is this way ---> http://forum.unity3d.com/forums/26-Multiplayer-Networking
This may seem obvious... but have you tried the GUI forum? http://forum.unity3d.com/forums/25-UnityGUI
First thing I would do is create a function in a separate script (not attached to an object) to zoom in/out and call it from each gun object -...
I have several games which trigger false positives donwloaded directly from Steam. It is not an issue of the game or patcher - rather the...
What you can do - to make things more random - is have the songs laid out in "clips" that can be re-arranged to make complete musical phrases - so...
There's still only 1 waveform to analyze for a stereo track. We hear them as left/right channels since we are dealing with a single waveform...
No - the steps at which a song is played are important. An instrument played in 64ths will have just as much value to figure out the song's basic...
Might want to try posting in the SM2 thread? http://forum.unity3d.com/threads/33593-SM2-2D-made-easy-and-efficient!
As an audio engineer, music producer and composer - I'll give you some basic tips. 1) A "sawtooth" wave is simply the shape of a particular...
Create a separate script to store variables - use that to maintain health, etc. Don't attach it to an object - use it as a database and refer to...
I walked in this thread without paying attention to the author - then I see I blocked him haha! No need to help anyone if they are being rude....
So limiting the scope of what can be causing errors isn't important. Got it. You do realize optimizing the code will help exclude an astronomical...
Not to sound extremely rude, but... ...is an even bigger problem than the rooms not instantiating correctly. I'm quite sure we're all trying...
Well if it worked before you swapped "<" with ">" - I've had quite a few odd "happenings" today which required a reboot of Unity to get working...
It shouldn't since the random will be different every time the loop is run. I've used this several times and just tested real quick in my IDE it...
if (random <=5)... if (random <=100)... Even reversing the workflow as angrypenguin suggested, while working, is bad practice. if (random...
Who said it has to be a trigger if you don't want it to be? http://i.imgur.com/lXL4N.png The idea is you're just using it as a "flat" surface to...
I gotta re-read that chapter in my C# book - it briefly went over the differences but it sounds like it didn't fully sink in ha!
Soooo... you want the player to pick up the item when they intersect it (walk over it, etc), right? But you want the player to only pick up...
This is: +1