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Is there any plan to add "support for individual frame timings in animation clips" like you have in the Aseprite Importer? @Ted_Wikman And if not,...
Like others have said, this is the ONLY thing that worked for me after hours of doing things such as installing dotnet runtimes, sdks, mono, and...
This issue appears to be first related to not having podfile generation turned on in play services resolver. You can find that here: Assets/Play...
This works but the proper command is: chmod +w *.meta
When I use use Texture2D.LoadImage at run-time, I have white edges around my sprites that I don't get if I load the same exact sprites in the...
+1 want this
Thanks for this, saved me!
Not sure if this is 100% correct but I was able to fix by manually replacing all Unibill references to ILogger with Uniject.ILogger. Fixed editor...
So this got even more confusing. Even using the other launch screen type that I mentioned in last post, is still showing the old 1st stage image...
So I am having another issue where it still shows my old launch image if I upgrade over an older version. With the hack above, the second stage...
Testing with Unity 5.2.3f1, still issues as others mentioned. I am using 'none' for Launch Screen settings. iPhone6s Plus - Launches with correct...
I have same issue still in 5.2.3f1
Did this never get fixed? I am running into the Too Many Method References, and assumed I could export to Google Android Project, but that still...
FWIW, my workaround for this was to just create a build script that sets a few game properties including bundleID so I could access them at...
Using 4.6.4f1, still doesn't work with XCode 6.2. Had to manually add the GUID; A16FF353-8441-459E-A50C-B071F53F51B7
FYI, I have read elsewhere that Unity has people actually dedicated to this task now. Very happy to hear that.
I just picked up the new Dell 24" 4K monitor for $481 on Amazon, works great on Win 8.1 (and my MacBook Pro). It's an amazing screen and finally...
As far as I know, still no official solution, but there are a couple 3rd party WWW tools on asset store that are way more functional like BestHTTP...
+1 fixed my same exact issue
I noticed our estimated app size went up huge too, but when I actually export the IPA, its not that size, so I am not sure if that estimate...