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Greetings. So I'm looking for a little guidance here: I'm making a "trip wire"-esque effect in my 2D game. Using this ability the player...
So as I work more in 2D development I'm starting to think im going about everything the wrong way. Does anyone have a liat of best practices with...
So I have the idea to keep a dynamic array of scripts. Each script would contain code that is to be executed when called upon. I was hoping to...
So I'd love to figure out how to (or find someone who can) make a shader that makes a "sketchy" edge to 3d models. Something like a 3D version...
Quick question, does unity support multiple UV maps , mats, textures, and/or shaders per model? if so, how? I'm out on and about so I can't...
I'm having issues getting an object to cast as a vector3. I have a dictionary(string, object) setup in StateManager. It's taken my position...
So I'm well into my nice little GUI controller here and I think: I'm sure this can be done better. Any suggestions? Advice? Thanks all....
Hey all. First post I guess. Kinda new to unity and JS. So I've searched as much as I could but have been unable to find an answer to this....