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Glad you got it to work! You could also look at Quaternion.FromToRotation , which is the rotation difference between two vectors/directions,...
When you say it won't work... do you mean nothing at all happens? Some other options you could try: - Record the starting rotation as the...
Yes, but most got a response with: " If you haven't tried all the workarounds listed below before, please try them all, since they usually solve...
It might be related - but here the Editor will hard crash occasionally (1 out 10 times) when pressing Play with a VR device connected. I've...
Any updates from Unity when this will be supported? Or more interestingly... how something called 'Universal Render Pipeline' is considered...
We've noticed that if you enter an invalid port into the Unity cache server (V2) IP address the Editor will freeze requiring you to kill the Unity...
Adding attributes to parameters just like the URP\Lit shader [MainTexture] _BaseMap("Albedo", 2D) = "white" {} Being able to add headers to...
Hi cirocontinisio, just curious if there's a roadmap or something like this to get an idea when this might be a 'verified package'? It all...
How can we make a simple animation on some transform and rotation of a bone in Animation window and have that play on a character with an Humanoid...
Hello, trying to use the TwistCorrection component from the Unity AnimationRigging package. When I set it up in editor, it seems ok and it's...
Ah great - thanks for that!
Hi, how do we set which is the 'active' master node in a Shader graph? I was creating experimental stuff with the Unlit, which is also good for...
Just curious how the XRInteractionManager calls this function on an XRInteractionBase ln 265 interactable.OnSelectEnter(interactor); But the...
Same questions as above...
Hi @nxsdavid, so sorry for the late reply here! Thanks for the feedback and the description as to how this occurred, will look into this and...
Hello! First release to the Asset Store for us is Probe-O-Matic, a tool to assist with the placement of Light Probes which we found to be a...
Hey Mikew - thanks for the reply, your approach makes sense in that the Timeline just becomes a toggle for more complex (or not) behaviours fired...
Hello Sorry to necro an old thread but it was relevant to this... So, I'm trying to look into Timeline as a generic 'event executer' but find...
heya Snorkel - sounds really cool what you're working on... where is this data stored, do you plan to integrate it into the current shading...
I know this is old... but I feel the need for this feature as well. ProperyBlocks and setting material values per Update isn't the key......