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Hi, I sent you a PM regarding, Graph Maker and an older version of NGUI a few days ago. Thanks.
For me it would probably be NGUI, I can't wait to try out 3.0 as I'm stuck on 2.6.x for my project. I'm personally really fond of my latest...
Did you ever manage to work this it out? As I am also see a large amount of memory being used by System.ExecutableAndDlls when running on...
Wow I must say this is looking very impressive. I have a few questions, you mention mobile support, could you give a few more details on how...
You could get away with that many triangles on say anything higher than an iphone3GS or iPad1, but your draw calls look too high. We still target...
Don't know if photon has any kind of web API's but you could have a mini client that stays connects to your game and updates the player count to a...
Again done in the vertex shader, I'm sure ive seen someone post a shader with the same effect.
Planes probably are not the right solution. You will get loads of overdraw which would kill performance on mobile. Plus you will need lots of...
Hi, I'm completely new to SVN and I am not sure how or really where to start. :confused: Do I need a separate SVN client for this plugin to...
How long does it take to processed textures on iOS, eg one 1024 colour image to a specular and normal map. Also how much extra time is need to...
Memory profiler looks extremely useful. :)
Bought the framework yesterday, can't wait for the lightmapped shaders I need them for 90% of my project. Any idea how much faster they are...
You could have your game load an XML file from the web, which includes a setting to load or not load the adverts.
Is it possible to get a Decal to fade out, based on its distance from the surface its being projected on? I'm asking as I think its might work...
I didn't know this but it's not always the case as. I normally ask questions under this account( mainly not to embarrass the company with my noob...
Hi all, I have a question about how real time shadows work. I have a way in mind how I want them to work but I'm not quite sure its actually...
Very interested, especially with mobile support!
Is there any support for short cuts/multiple routes?
Just downloaded the trial, Here are some of my findings. I have a scene that runs at 60 fps on iPad1 so its quite lite on GPU. One thing I've...
Cool thanks, ive been following this thread in the hope you would release it. :) Have you played around with unity 4 and the access to the...