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I'm using Graphics.RenderPrimitivesIndexedIndirect and it was working once the bug was fixed. You'll need to use Graphics.RenderMeshIndirect...
It was fixed and working correctly in the version they stated it was fixed in in my bug report:...
Haha, oh no. Unity won. They've convinced people that this is a thing. Unity has an exe that tells Windows to create a window that draws your...
Yeah the main reason I've been vocal about this point is because I want to make sure they know that there are at least some people that are going...
Hi. I've asked this question a few times now. I expect you might not have a definitive answer at this stage, but it'd be good to know it has been...
I'm just going to re-ask this question in different ways every few days until it's either answered or until it's not answered long enough that I...
Yeah I said "thresholds" because there are 2 thresholds to cross to have to pay the runtime fee and both are per game. I wasn't commenting on the...
This is not true, the thresholds are per game. It says that very clearly in the FAQ. No offense, but I wish people would stop cluttering these...
Yeah, that's my point/question. I guess I'm in a position where I still need to know what they're saying to my face that they're going to do...
Again, I haven't really seen that explicitly said, but if you know where they have I'd love to know. I'm not assuming by default that the Runtime...
I've tried going through this entire thread, the FAQ and "fireside chat" and although I saw this question being asked in a few different ways...
Well I never said anything like that so that's a weird thing to say. My point was that if Unity go revenue share then it's something they've come...
You're talking a lot of nonsense tbh. I mean even at the most basic level you've said $6 and $600k instead of what should be $600k and $6M using...
Absolutely. Back when I started in indie dev prior to working in the industry this is just what the done thing was. This was before there was a...
Yeah seems right. Waiting until Friday for the announcement is what we were expecting at this point. So tomorrow they might announce no splash...
I just saw this video about Unity from some random investment advice channel. Decently knowledgeable take and it's somewhat interesting seeing a...
This is slightly off topic, but as soon as they went the multiple SRP route it basically killed the unified forward momentum. It's pretty clear...
Great write up. The transition is a challenge, but it's not like Unreal is generally any more difficult than Unity once you know what's what....
I think as long as that is coupled with the removal of the CEO and anyone else at the top that made this happen, that would be a good step....
The longer this takes the more likely things are not going well in the land of the C-Suite and board. Every day that passes without this new...