A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Is it feasible to modify the costing system such that multiple currencies can be used? Eg Skill A costs 10 "red points" and 5 "green points"...
Is it possible that CorgiController.SetForce() has some trouble dealing with fluctuating timescales? I've found inconsistent behaviour when...
Figured out my problem with slopes. Corgi Controller's Ray Offset setting is closely related to slope detection. The default setting (0.05)...
Yeah, I've been seeing what happens when I crank up the number of raycasts. I still have trouble with the Max Slope setting even on regular long...
Thanks for the reply. After some finer testing I'm a bit surprised to see that most of my problems actually aren't coming from physics objects...
Hopefully quick question: I'm using Corgi as a player controller in a sidescroller that has a fair bit of physics objects. For example, the the...
I'm looking at getting this asset for my 2D game where physics objects need to snap together when they get close. Couple questions: 1) Looking...
In Inventory Engine, is there a built-in way to limit the maximum of a single thing that an inventory can hold? I see the "maximum stack"...
When I loaded up my project today, all of the input Nodes didn't fill their entire squares anymore (black on two edges), so EVERYTHING was offset....
Is there any way to modify the way arrays work so they can support Enums? Was getting all kinds of Deserialization errors; apparently the cause...
I've been working on a problem of how to rotate an Int2 which represents a direction in the SpriteTile world, and haven't found a good solution...
Think I may have found a bug. When attempting to use GrabSprite while specifying a layer, the console keeps throwing "Invalid layer id" errors......
Scene preview seems to be buggy: it doesn't seem to apply tile rotations/flips to the preview, and it also *sometimes* seems to be able to create...
Recently bought 2dColliderGen. I'm finding it extremely useful in developing our 2D top-down game in which the level is a random smattering of...
I actually had a similar situation where I had to go through a bunch of fresh installs over many months. I was pleasantly surprised every time I...
This drives me crazy. Very often I will finish writing out a reference to a variable I've previously declared, and MonoDevelop will just change it...
Yes, absolutely. Although I usually lose 21GB of photos and music. You are lucky.
If the player still shows 60fps or 59.99 etc... then Vsync is still on. It's possible it's being forced on by the graphics card - check driver...
I noticed a bit of typical Vsync stutter, but it is certainly not running at 10FPS here. It looks like it's running at full 60fps but with Vsync...
Also check out Smooth Moves, and Spine. The animation method you're referring to is called skeletal or bone animation.