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Hey, I'm having some issues with the preview in Unity 2023.2.2f1 HDRP, every asset preview is white (the preview looks fine in Unity's...
Yes this is perfect, thanks a lot !
Hi, I'm interested in this feature too (think of a deck of cards that can contain the same card multiple time). Thanks a lot !
Yes, I removed the folder, closed Unity, reopened Unity, reimported ASE + URP Templates (sorry made a typo, I'm not using LWRP at all, only URP)....
I reimported ASE 8.1 and still have the issue with the LWSRPTemplates . Unity-side, I have Universal RP 7.3.1 and Core RP Library 7.3.1, do you...
Hey, I have some issues with the latest version of ASE and the USRP template. I can create and save a new shader, but if I close ASE and try to...
Hey, I just started to try MapMagic and it's easy to learn and the results are awesome. However, I don't know if i'm missing something but there's...
Same issue here on Oculus Quest or Xiaomi Redmi 3s (Adreno 505)
Hey, I'm having some troubles to run a project with VFX Graph running on android device (either a phone or an Oculus Quest). I tried to use the...
Hey, The Recorder seems broken when rendering in 360 with Unity 2019.1.9f1 and HDRP, everything looks metallic as if there's no albedo pass...
I tested with Unity 2019.1.9f1 on a clean project (only with the toon shader compiled with ASE 1.6.8.005) and I still have the issue. I forgot to...
Hey, I tested the same shader with Unity 2018 and the same version of ASE and it works as it should. There's probably something that changed in...
Hey, I'm working on a custom lighting shader (the base lighting is very similar to the CustomLightingToon shader in the Examples shader), and...
No i'm not using any SRP, just the legacy Renderer. I tried with every edge detection method and the issue is present everytime. You can test it...
Hey, I just bought your post processing effects, and it looks like something changed on Unity side as the Edge Detection effect no longer works in...
Damn no, I was looking at assymetric FOV when working on Oculus Quest but I totally missed the implementation on Oculus Rift ! Thanks a lot, this...
Hey, I'm facing a strange issue when using Graphics.Blit / CommandBuffer.Blit in VR (Oculus). Under Unity 2017.4.10, everything looks fine. I...
Hi there ! The standard particle shader is not working when distortion is enabled on android devices while the single pass stereo mode is enabled,...
Hi ! I'm working on a VR experience about food, involving physics objects of a small scale ( < 10cm , 0.1 Unity units). When working with mesh...
Hi, I'm facing a very annoying issue when dealing with particles and transparency sorting. I have two effects, an alpha blended cloud and a swirl...