A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey I'm currently developing my own commercial product Eitr, I've had to put on multiple hats to achieve many things in the development of the...
Hey thanks for the reply, I'm not sure frame rate is the actual issue as I've got it running on a blank scene with 60FPS, no stutter or lag...
Hey! I've tried to find the correct wording to use on google, and can't quite seem to find the correct words to use to explain the situation I'm...
Thanks for that! Will have to go through my code and re-organise some things. I don't mind the memory allocation if I don't really have a choice,...
Yep I would like to see your implentation as well @Baste if you wouldn't mind. I've actually tried out the method to cache the function and then...
Just did a quick test and it does in fact reduce the memory allocation if I just call it once on Awake and then remove it when the object is...
Hmm, thanks for that I was wondering about this as well, particularly: - try to register to all of your delegates at startup time - try to not to...
Yep I basically subscribe / unsubscribe most of my events using the '+=' and '-=' just to avoid the lambda expressions, I still get the memory...
Thanks for the response, I was actually pretty afraid of this, as I use events as my go to tool for trying to keep my code readable and...
Hey guys! I've got a few things on optimisation in the game that I'm working on, was wondering if anyone could chime in with their knowledge. I'm...
Was curious to know if it's possible to customise your animation window? The reason I ask is I'm wondering how you manage to add your 2D...
That's no problem, I went ahead and got the package :D, from first glance can already see it will speed up the process of working with animations....
Hey @PowerhoofDave, you're probably getting bombarded with questions so hopefully mine is pretty straight forward. I've been working with the...
It's actually using just 2d sprites, which has it's up's and downs. The perfect fit would be to use a mixture of 2D and 3D. As for your thinner...
Anyone else getting a laggy Animator Window? It's fine with a few animations, but slow as hell when using an animator controller with loads of...
The editor seems a bit faster, maybe that's just me :D, think I'll have to downgrade though :(, there is a tremendous slow down on the Animation...
Yep that's exactly where I'm looking to take the system, and not having to create a new instance for every modifier. Will post up some updates...
I also really like that a lot of attention is going into the animation window! I would really like to suggest allowing users to multiselect not...
Haha, I was scared of it before, but decided to just give it a go, should have done this years ago!
Nice! Looks like you just made it a lot better and easier to manage haha. I haven't gone and rewritten mine, but I found a way to make an editor...