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Any idea when String will open up the SDK? Not a lot of info on their website.
Catch a Ghost has been published to the Android Market. I'm still waiting on approval for the iOS version. It's halloween and ghosts are...
My latest app, Quiet Book is out now. Quiet book features three illustrated and animated sections that include animals, spanish themed items and...
Bead Trail For Android and iOS I just released my first casual kids game for Android and iOS. Bead Trail is quirky little remix of the old...
I'm trying to implement the code below. It's C# and works fine in Unity Basic. It's won't compile in Unity iPhone. I'm trying to understand the...
Thanks for contributing this script. It works perfect in Unity. I have a question about using it in Uinty iPhone. The following errors occur when...
I have a game object that rotates. When i raycast from this object the ray always heads in the same direction. How do I raycast based on the...
Swat your way through hordes of flies with three incredibly fun modes of play! PROMO CODES BELOW http://tinyurl.com/swatterhd Promo Codes:...
I added UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight to my Info.plist. Now when I start my app, the splash screen...
I'm using the following code to get prototype for moving an object around a spherical object and keeping the object perpendicular to the sphere....
I've messed around with testing the players y position against the colliders y position with mixed results.
How would you suggest making Doodle Jump style platforms in a game? By this, I mean platforms or objects that can be jumped through vertically but...
My thought was to drop empty game objects with a sphere collider.
Thanks Xyber, I finally figured out the issue. My camera was not tagged as MainCamera. I was using the TapToMove prefab and the camera wasn't...
I have an object with a trail renderer. I want to detect a collision of this object with the trail of it's own trail renderer? Is this possible?...
Has anyone been able to get the iPhoneTimeTrail.js working under Unity iPhone basic? The instructions simply state that it can be attached to any...
What am I missing. I attached this script to my player object but I still have no trail when the player is moving, I'm using the tap to control...
How would you go about adding the ability to jump to the game objects in orbit?