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@MelvMay Is there any news on that team fixing ScriptableRuntimeReflectionSystemWrapper.cs? This is still occurring in 2018.3.4f1 and it's the...
From Amazon GameLift's website: https://aws.amazon.com/gamelift/ Works with your existing engine and workflows Whether you use a AAA engine like...
Is there support for patching the patcher itself? So that custom changes to the launcher itself can be rolled out to users in addition to normal...
I got about 30 lines into doing this while updating a project and decided to do a search instead. Just wanted to say thanks for saving me some time.
Ah, couldn't resist for $5. Grabbed it. Works great. I definitely agree with Jaimi, the upcoming code editing feature might come in handy in...
The new meshing options look great, can't wait to try them out. One small piece of feedback is that around 2:30 or so in the video, when you are...
Awesome, really looking forward to trying out the latest version.
Wow, just happened to check my bank statement and I finally got my upgrade price change reimbursement! That really took a long time, but I'm not...
Can't wait to see the improvements and fixes, the effect is great! Interestingly, I also noticed today that the blur is very pronounced when...
I spent a little time tracking down the issue I mentioned above: It turns out it's just an issue with modifying shared materials. I change the...
Ok, sounds great. I'll test the new build as soon as it's available. The "low-rez" issue was very pronounced for me, but I realized it was...
Hi, sorry if I'm incorrect about this, but it looks like there might be some confusion as to what iOS devices are being demonstrated here -- that...
Oh, some more info: The low-rez bug is just due to the image effect not reacting to screen size adjustments. Repro Steps: Make your game view...
I bought this -- kind of mixed results for me as I'm running into early buyer issues. I'm also using the beta releases of Unity 4, so that's a...
That will be in a later 4.x release, hopefully 4.1.
UnityVS http://unityvs.com/ A little pricey, but looks like it could really be worth it. Now we just need someone to be a guinea pig and...
The version of PhysX embedded in Unity is rumored to be very poorly optimized by NVIDIA for CPU performance, and I've seen first hand a lot of...
Arteria assets are great -- if you are lucky enough to be reading this before the deal is gone, pick it up immediately! :)
I ran into this problem when I switched from a windows dev machine to os x, I was depending on symlinks and had to switch over to using rsync to...
Looks pretty interesting, keep up the good work! :)