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In my case it was caused by the gift that keeps on giving; the Assets\AddressableAssetsData\link.xml file. Oh how I love that little guy. Nothing...
I target windows desktop (il2cpp). I included an mp3 that reproduces the issue (at least on my machine) inside a windows unity project in the...
Updated my project from 2022.3.12 to 2022.3.17. When reimporting all of my game's music, about 6 out of 30 mp3 files failed to import. The error...
Ok, got it. So in the example image above, when using a custom collider, I need to offset and reapply the collider geometry if/when the child...
Another anomaly with CustomCollider2D. Again, could just be me or a setting I have missed. A CustomCollider2D attached to a child object does not...
Excellent and thanks for your rapid attention
I tried a number of options. Here is what I determined: Requires Multithreading to be enabled in the Physics2D settings. Requires Unity 2022. I...
In a related problem/observation, I have noticed that if I do not call 'RigidBody2D.simulated=false' prior to making updates to a CustomCollider2D...
Yeah, I get the same thing in b13... just like before. When it happens I have to restart Unity Hub to make it stop. Just closing Unity Hub with...
Out of curiosity, did you do any LoadAssetAsync's followed by Addressables.Release before the call to LoadAssetAsync that 'hangs'? I have a...
It's all good... and CustomCollider2D is a great addition to Unity. Good to know about the shapes and AABB as well. I've updated my post above to...
Ah, interesting. Makes sense and not what I was guessing might cause it. Your explanation also points out something I have not considered, but...
Thanks for taking a look. I've created bug report and attached the CC2D.zip project to it. It is Case 1425289.
I've created a simple reproduction case that I think captures what I am seeing. It was created using a vanilla 2D URP Core project template in...
In my example/test, there is a Rigidbody2D moving around the maze. It 'collides' fine with the CustomCollider2D walls so long as I use...
When calling CustomCollider2D.SetCustomShape (the NativeArray version), the colliders seem to update visually in the scene inspector. However,...
Is 1.6.5 coming 'soon'? Having to turn off burst compilation is a notable pain in 1.6.4. I've not moved to 1.7.0pre1 because I keep thinking...
I see the same issue at about the same ratio. Greater than 10k users of our recent demo, with around 200+ "Ldrp" crashes. I've been hopeful that...
Yeah, it seems ASE will need to add support for passing a texture array to a custom expression for it to work (add another item to the Input Type...
Head slap.... I had a virtual texture object hiding out in my graph rather than a texture object (had been swapping things around and the boxes...