A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The Humble Store (https://www.humblebundle.com/store) takes 15% for their distribution fees and another 10% for charity. Overall, you'd lose 25%...
And don't forget that a massive migration from Unity to UE4 also means a massive loss for UT (and registered sellers) from the Asset Store. [Edit]...
What I see is: - UE4 is now way more appealing to indies than it was yesterday. - They still earn gazillions from the 5% royalties in AAA games...
Sprites are basically quads aligned to the XY plane. Use any material other than the default one and you can have even parallax mapping on them....
It's certainly looking good, and quite useful. Didn't even know the log was releasing that information.
Really? Hmm, I can't see why a mesh can't be reused when they have different scales, but well, it's probably part of the closed Unity internals....
Ah, that makes a lot of sense indeed. I wasn't considering hierarchical transforms either. The pattern runevision suggests should do the job...
Akta, I haven't tried myself and can't throw an absolute answer, but the effect you describe (rotations affecting scaling/skewing/whatever) is...
As far as I can remember, it has to deal with permissions in the AndroidManifest.xml (what activities can launch your activity...). Anyways, when...
Most likely your trial expired. I'm using 3.5.0b6 with an Android basic license and everything's working fine here.
Hmm, then it's just as I expected. I knew the Android platform could rely on Mono, and for some reason thought that System.Xml calls may be...
You're right :) I didn't notice the Resimulation button.
Hello everyone! I was working on a custom 2D sprites manager solution for the Flash in a Flash competition. Once I was happy with the results,...
I did notice about the particles in world space still following the transform in the simulation. However, when run the world-space particles...