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Sorry, we're not distributing copies. It depends on what you want to accomplish. For faster shadows I would look into Unity's new built-in...
I don't have firsthand experience but the assets that look compelling to me (in no particular order) are: Hx Volumetric Lighting - Supports all...
Yeah, it was a tough decision. Unity has come so far with the built-in shadows and Command Buffers, and now there are volume light packages that...
It's definitely dynamic, and it should update every frame unless you're using an "Interval" or "Manual" update settings. If you mean rotation...
Sunshine doesn't support the newer Mixed Mode lighting features. I've found it nearly impossible to keep up with their internal lightmap changes...
Of course, I'll PM you the most recent patch in a sec. Cheers, Oren
Unfortunately, I worked exhaustively with a user the other month, and we couldn't find a reliable solution to this problem. I managed to fix it...
I just booted into Windows and tested 5.6.1f with Sunshine 1.8.6 and the test scene appeared to work fine. I tried it with Custom Shadows On/Off,...
I just ran a test with Unity 2017.1 on MacOS with the latest Sunshine sample scene and everything seemed to work. Make sure you have the latest...
It seems to be working, but let us know if you run into any issues and we'll try our best to correct them. :)
Hello, I'm sorry your having trouble with Sunshine. Here's what I would check first: 1) Make sure you have the latest version on the Asset Store...
Hello, 1. I try to release an update whenever Unity changes become great enough to break compatibility. Currently the relevant version that...
That's a good question, I'll try to put Sunshine into perspective: Sunshine was originally intended to be purely a Volumetric Scatter solution,...
It should be no different than other shader packages. Just follow the steps in the documentation for modifying shaders to support Sunshine in the...
Thanks for your understanding, here's a link to the bug report I've submitted: https://fogbugz.unity3d.com/default.asp?918751_v2hg36b6kebo578f
Hey RV1, I've been running some experiments and narrowed it down to regressing between Unity 5.6.0 and 5.6.1. Unfortunately it appears to be...
Digging through the shadow collection code there's nothing I can find to indicate it does anything special to handle graphics jobs. This seems...
Well Graphics Jobs is still an experimental feature, so it could very well be a Unity bug. Have you reproduced it without Graphics Jobs in any...
I haven't seen this issue on my Mac, although I don't have any experience with the PS4. I tried Unity 5.6.1 using Graphics Jobs and 4 Cascades...
It should have worked back in 5.4.2. Make sure you've selected the ShadowSoftener shaders in Unity's Graphics Settings. I can confirm there is a...