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The number of drawcalls required to run the simulation pictured may be more of a performance bottleneck than the actual physics. A quick test...
I've been leveraging the SpriteManager to improve my game's performance (thanks Brady!), but I've run into a problem. The sprites sometime...
Thanks 1r0nM0nkey, that was the problem! Changing the smoothing from 45 to 180 substantially reduced the vertex count.
That's why I'm baffled by the stats. The object only has one material on it, and the two lights in the scene are vertex lights.
I've attached the UV map of one of the objects I'm currently using. As you can see, even with just the one piece, I'm witnessing a doubling up of...
The reason I began to suspect the vertex count was the information I was getting from the internal profiler. Here is a typical sample while my...
I'm using Cheetah as well, but I've been relying on the UVs generated by the texture baking instead of unwrapping the UVs myself. I'll have to...
Ok, the objects in question are using baked textures to avoid having multiple materials assigned to the object, so the UVs are almost certainly...
All materials are vertexlit or transparent/vertexlit in the case of alpha blended textures.
When I run my game on the iPhone, the vertex count shown by the profiler seems to be about double what the actual vertex count of the objects on...
I realized that declaring a method as static allows you to invoke the method directly from the script, for example: MyScript.MyMethod() Is there...
I've been tasked with assessing the benefits of engines for iPhone development, and I was wondering why people have chosen Unity3D for the express...
Looks like it was a lighting issue in the scene; I'll be taking a look into baking the lighting in the future. Thanks for your help!
Yep, the game window displays the color correctly, which is why I'm stuck on why the color is getting lost when the game is run on the iPhone.
Hey Unity community! I've just recently started developing with Unity iPhone and ran across the following problem that has me stumped. I have a...