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Yep, filing a bug report and voting on the issue is all you can do really. Also, wrap your audio initialization in a aptly named method and call...
For compressing audio, you could use bass library which should be cross platform. If you are targetting iOS, Extended Audio File Services is the...
@SelfishGenome No, G-Audio piggy-backs Unity's compression options. It's also not the best tool for managing long tracks, as most of it's...
Read about exposed parameters in the docs - GetFloat and SetFloat to be precise. You'll be able to tweak gain using those.
Little gift: using UnityEngine; public static class AudioPower { public static float ComputeRMS( float[] buffer, int offset, ref int length...
DontDestroyOnLoad on the GameObject your audio source is attached to.
Hi @SelfishGenome, What is it about? You can make a new thread and tag me, or pm me, or if you're a G-Audio user use the G-Audio forums. And...
Use PlayScheduled instead. PlayDelayed can't be more accurate than frame rate, hence your trouble... One way to phrase the issue with PlayDelayed...
Time's a bit scarce these days, haven't had the time to give it a shot yet...
Yeah, that never worked...
Can you post code? In Unity 5, you first need to grab a ref to the AudioSource via GetComponent, maybe that's your issue.
Not real time, and only from the main thread, but can be useful in some cases.
OnAudioFilterRead or Native audio SDK
Hi, Just had another look at the example project, and nope, no iOS example. I can't try this myself right now, but here's what you can do: -...
You need to build your plugin as a static lib (.a file ) first. Then, after building you're unity project, in XCode link the library you've built(...
https://twobigears.com
1) yep. 2) kinda, except you get metadata on the audioclip before loading it. So it's actually more convenient... 3) With the UnloadAudioData...
Hi! 1. Load in background: yep, this will load the clip on a background thread. A really nice addition: no need to pause gameplay to load new...
G-Audio has both sync and async wav and ogg loaders / streamers, part of a flexible I/O system that also includes wav writing, mic input and...
Just sent you a pm. Hopefully it should be ok now! Cheers, Gregzo