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Is LineWorks still being supported?
I am not sure if I understand your question completely. Can you reword it and tell me what exactly you are wanting to do? It may help also to...
I would try the Grid/Coordinate functionality. It may have changed a bit from the original release, but I believe it still works the same....
I had the same problem. I'm not sure if this is what fixed it for me, but I made a brand new scene with no ragespline components in it, and then...
I just wrote a script that allows multiple SceneViews to follow a gameobject in edit and play mode. I uploaded it to the Unity3d Wiki:...
Usually the problem for this is that you are unknowingly animating another component or child object. I may be wrong, but this was my issue in...
I know this is an old question, but I had the same problem and found a fix if anyone out there has similar issues. You just need to make a minor...
If there is no chance of getting duplicate GameObjects, then you could just create two arrays of gameobjects, one for each tag. Then combine the...
Thanks boco, I blame the Ctrl+C haha. Note: if(history_active) is the same thing as if(history_active == true)
Hmmm, try putting in a simple print("collision"); inside the OnCollisionEnter function to see if it's even recognizing a collision. Also put a...
As boco said, using a return will stop running anything else in that function. For each conditional statement it'll look like this:...
Hello. Am I able to still test Umotion 2D? I would love to play with it to see how it works with my current projects. Thank You, and best...