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Could you elaborate on this? How would I just use KopiLua with a unity project, and if you have time, could you provide an example of implementing...
First off, I want to thank you again for all of your help. I would literally be nowhere without you. I've got this working about 90% of the time...
Legend, can you tell me the reasons you decided to move to ulink? Does it handle networking in a better way? more automatically?, less worrying...
Ok, so the powerup is being spawned correctly I THINK because when a fireball hits, we are doing a network instantiate. This works, but I guess it...
Since all of this code is on the Urn, if any player other than the host tried to shoot it, nothing happens =( And if the host DOES shoot it, it...
I think part of what complicated things is that it isn't players that are hitting the crates, it's the projectiles they are shooting....
I'm back to tearing my hair out. I cannot get this crate to explode correctly. I'm trying to do this from the actual crate itself, not the player....
No need to apologize, I would be ripping my hair out still if it wasn't for you! Your example makes sense. Thank you very much. I did have a...
Bump for one more reply from legend! I need you!
If you have the time, could you give me a very basic example of how a client server interaction would work? (as far as the client telling the...
One last question, what we are talking about is an authoritative setup, correct?
AH I see, and in the case that you were talking about, it's the "server" that would own it? (or host of the server)
Ok, awesome. Just to clarify, do network.instantiated things automatically get Networkviews?
Ok, yes, that makes sense. Thank you! (any thoughts on my above question?)
Ah I see. So the bullet just calls the Damage function (that is an RPC function within the hit player's his own script) and the player is...
Ok, so if I understand it correctly, I am creating a bullet for myself, and a "dummy" bullet for everyone else. But when my bullet hits, where is...
beautiful! That makes so much sense. Thank you, thank you, THANK YOU!!! Am I correct in thinking that the less I put into RPC calls, the better?...
Lol...Oh fun! Ok, so that makes sense. Coudl you provide a very simple example of how I would instantiate a projectile for everyone? Would it be...
Awesome! That does seem to help quite a bit. One issue I'm having, If I "fire" a bullet from the cube, (network.instantiate) on the server it...
Could you be any more specific? Perhaps which script shows this example in the networking example? Thanks!