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using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseStateGameLoad : MonoBehaviour { void...
I found a workaround for this. I have the cursor placed at the centre of the screen where it stays while the mouse can pan across the edges of the...
I for one am very pleased to hear this. I wonder though, how long it will take them to get it sorted.
Thanks for clarifying that. Unreal 5 and Nanite, yep.
MapMagic 2 is such a useful program and it's being held back by Unity not bothering to fix bugs in their new releases. How good it would be if...
Thanks for the reply, before I experiment further, can you say which older version or versions in particular will compile correctly? UPDATE:...
Did you try the 'tiling' setting?
I'm running MapMagic on Linux Mint. Only issue at the moment is that grass is not compiling past the 1st terrain. ie. grass is not appearing in on...
Still hanging on tight.
Waiting for this fix, am using Linux Mint 20.1 Cinnamon. Unity 2020.3.7f1 This is a major bug, how can Unity advertise the editor as being Linux...
Watching a Demo (say Metahuman) and then watching how the demo was made I think is a valid way to judge the value of a piece of software. It's...
Mmm, Character creation is notoriously difficult and Unity have no real solution other than an Asset Store. Even with Metahuman, the bones have to...
C Can't agree. Been watching demos of Metahuman and they are nothing short of amazing.. [MEDIA]
Early Walt Disney :) it looks really professional.. great work and good luck with the project.
You may want to try discord.. https://discord.com/channels/440966939615952898/445594393848709122
Hi, Just bought the Raven pack and am trying to get things working. None of the demos are working, keep getting a missing prefab message. Any...
[MEDIA] This may help.
When this happened to me I found that the build options architecture had to be set to x86_64.
Make sure you are compiling x86_64 in the build settings.
You could wall an area with suitably sized cubes then turn the renderers off. Although the Player couldn't see the walls they wouldn't be able to...