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I am running into issues with vertex-shader displaced geometry being culled by the camera when rendered by Graphics.DrawMeshInstanced(), similar...
Is there any way to reduce the brightness given to a light that is reflected in a PBR material in a low-roughness spot? The attached screenshot...
If you want to undo changes made to a mesh's vertices using the built-in Undo class, how do you go about it? I tried: Mesh m =...
Hi gentlemen, sorry to miss your questions, I didn't get any email from the forums. I never did find a way to do this using a normal AddPass. My...
For a project I'm working on, I purchased the DEXSOFT Thief from the Asset Store, which was working as expected until I installed Unity 2017.1....
Is there a hook or a method to get Enlighten to work with a custom terrain like an old-school geoclipmap terrain? I gather that Unity's internal...
Ah ok, that seemed likely. Thanks, bgolus!
Is there a way to get preprocessor lines to control which #pragma lines are used? I'm trying to use #pragma_multi_compile keywords and it seems...
Has anybody had any experience with this? The paranoia is real.
Does the ProceduralMaterial.loadingBehavior value affect the behavior of Substances that are referenced as SubstanceArchive objects on a custom...
I have written a simple custom PBR shader for Unity's terrain that accepts some additional driver textures to allow things like height-based...
After doing some A/B testing comparing the maps contained inside an SBSAR imported using Unity's Substance support against the same maps exported...
Thank you for the explanation, Lysander!
Hello! The docs for SceneManager.UnloadScene() indicate that UnloadSceneAsync() should be used instead, but that function isn't recognized by...
Does anyone have any working examples of how to use finalgbuffer with the source vert/frag version of the Standard Shader? I would like to be...
Another vote for finalgbuffer documentation. The existing finalcolor examples do not apply to the Standard shader, and it seems that the approach...
Update: Closing and relaunching the program restores the original edit mode. However, I'd still like to know if there's a better way that I'm just...
So this is a silly thing but it is driving me crazy: Previously, when I clicked on a Reflection Probe gizmo in the scene, I could translate it...
I am a little late to the party with Unity 5 and trying to catch up now. Adapting to the new workflow is coming along pretty well, except for the...