A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I had to face this problem, and a friend who i hired to help me with that achieved a solution by accessing the bytes of the strings contained in...
It seems that it's working now, at least for normal render to texture, my rendered cam is working without problem now in 3.5.2f2 Congrats fixing...
Thanks cod... it should be something related with both of my computers, bootcamp windows (or parallels windows) and my main windows workstation :S
Ok, i've managed to test the build in another computer (finally) and it works in that computer. Is there some kind of incompatibility between...
Have you tried my build? There you'll see if it works when it's executed in your computer or not, and i've uploaded the demo project too so you...
I've found another script in a website that uses Input.GetAxis var speed : int; var friction : float; var lerpSpeed : float; private var xDeg :...
Zethariel Have you had time to test this? Has someone tested this? Cheers.
Thanks Zethariel. My builds work fine, the only problem i have is that, i use this just in one part of my app, and what drives me crazy is that...
It doesn't cut the value, i tried the same under mac and it works. Do you work under windows Zethariel? what version? I'm trying to figure if...
Are you in the latest Unity version? What version o windows do you have? It worked for me in the past too, but right now it's always 0, no matter...
gautamnarain can you tell me how? I'm having the same problem, here is the forum thread i have created:...
Yes you are correct, the problem is that it doesn't return anything but 0 when my cursor is moving.
Even just this: print(Input.GetAxis("Mouse X")); Is returning 0, so Input.GetAxis is not working at all under windows. Cheers.
I'm trying this script void Update () { if(Input.GetMouseButton(0)) { print(Input.GetAxis("Mouse X").ToString());...
Hi Alexey. Thanks for anwering. Currently i don't know if my app uses "GL.InvalidateState", i don't use it in purpose at least, but i'm using...
I can't submit my project as a bug report, there are strong limits in my NDA for my current project. But i have this problem, and it's one of the...
No one knows anything about that? Theorically this should be working under iOS, but there is a big bug detected a lot of time ago. Isn't there...
Ok, so if i understood, you create a funciton in AppController.mm and then you import AppController.h into the class where you want to execute the...
It seems there is no luck, i'm not receiving any answer at all in my last 4 threads, i don't understand, i'm sure that there are a lot of peope...
I looked though the forums and google for a clear answer to this, but it seems that the things related to xcode and external modifications of...