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Hi. Im really new to writing shaders. I have the need to place multiple decals for my project. However I don't know if it will be 1 or 25. Heres...
Not just run time exceptions. I want every error, warning and log that is visible in the console.
Thank you MarkusB, I already have my own in-game Debug system, I was trying to get messages that the game, messages I dont create, calls into my...
Yeah if Unity implemented that in a future release, it would be a huge time saver.
But i cant access that file while the application is running or in the webplayer.
I have my own drop down menu for development of my game where i can call certain functions and some other stuff. What I'm wondering, is there a...
In the standalone it debugs each friend and then debugs the "Parsing Complete" However int he webplayer it debugs all the friends but doesn't...
Okay i got everything working. I just want to say thank you everyone for helping me out. I greatly appreciate it.
Ah thank you.
The while(!web.isDone) really seems to be slowing down the game too. But when i use yield return web.texture; I get an error You are trying to...
Thats exactly what it was. the Friend[i].ID;
Never mind
I dont mind if they are loaded one @ a time But the code I made is loading the textures as red Question Marks with white background where it used...
Oh hmm. Maybe something else is slowing down the game then
That doesnt really work how i need it to. Im downloading 400+ pictures and the game just sits for 2 mins then loads and all the textures show
Theres no way to invoke a delegate?
Sorry how can i call WWW from another thread?
Im trying to make a background loader to load facebook pictures using WWW. Friends is a class that has a long id, Texture2D pic, and string...
I changed unity.SendMessage.... to GetUnity().SendMessage("APIManager", "RecieveInfo", response); and it works now
I can call a javascript defined on the webpage and that works fine. But I cannot Call a function in my gameobject from the webpage. using...